A React Flow alternative with the Pro features built in
React Flow is an excellent library with the largest community in this space — if it fits, use it. Teams reach for Grafloria when the features they need next (undo, copy/paste, helper lines, collaboration, exports) turn out to live in the Pro subscription, or when the same canvas must also ship in Angular, Vue, or a plain web component.
When to stay with React Flow
You're all-in on React, you want the biggest ecosystem of examples and integrations, and you're happy assembling editor features yourself or paying for Pro (≈ $169–289/month) to get the closed-source examples and support. Its extensibility and accessibility are first-rate.
Why teams switch
| Grafloria | React Flow | |
|---|---|---|
| License / price | MIT — everything, $0 | MIT core; Pro subscription for undo, copy-paste, helper lines, collab examples + support |
| Frameworks | React · Angular · Vue · web component — one engine | React only |
| Edge routing | Obstacle-avoiding router built in — edges walk around nodes | Bezier/step edges; avoidance is DIY |
| Auto-layout | ELK, dagre, tree, force, grid — one call, ELK lazy-loaded | Bring your own (elkjs/dagre wiring is on you) |
| Undo / redo | Command-based, ⌘Z works with zero wiring | Pro example |
| Collaboration | Per-property CRDT in the engine; bring any transport | Pro example |
The API will feel familiar
Deliberately React-Flow-shaped: nodes and edges as data, nodeTypes components
for custom nodes, controlled or uncontrolled state.
import { GrafloriaFlow } from '@grafloria/react';
<div style={{ height: '100vh' }}>
<GrafloriaFlow defaultNodes={nodes} defaultEdges={edges}
nodeTypes={{ card: Card }} layout="elk" plugins />
</div>
Migration notes: position/data carry over as-is; handles become
ports on the node spec (no <Handle> components); mark
nodeTypes nodes custom: true. The
React deep guides cover each mapping.
Pricing and feature cells reflect vendor pages and shipped type definitions as of July–August 2026 — always confirm on the vendor's site. Corrections welcome on GitHub; this page aims to stay honest, not to win.